It costs 2CP, but if you can force a scrum with multiple enemies and have the CP to spare, it could help turn the tide of a match. Excellent for milling around on objectives or just generally being a pain. Ultimately, this is counterbalanced by the faction’s lack of useful Tactics and slow movement across the board. Next day & Free delivery available. A d6-damage power fist that re-rolls wounds of 1. This makes certain scenarios (Terror Tactics, etc) particularly tough. Interesting on a great plague cleaver or mace of contagion fighter, but very all-in. Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle â Commanders. The highlight here is the Tainted Narthecium tactic, which allows you to re-roll 1s on Disgustingly Resilient rolls. If you’re bringing one, make sure to save the CP for the re-roll. This is a trade worth making – moving from S6 to S7 isn’t a breakpoint against most targets you’ll run across, and reliable 3 damage attacks at AP-3 will absolutely chew through most enemy kill teams. The Legion Trait is â¦ This model is armed with an improvised weapon. When it comes to Kill Team, Death Guard bring a combination of solid weaponry and an utter refusal to care about the number of limbs you’ve shot off of them, letting them slog through oppressive amounts of oncoming fire and dish it back out just as readily. This is a competitive Death Guard list that entered the NOVA Open this year, and is a solid starting point for your own roster. It also means that you have 1” lower effective threat range on your ranged weapons. Not to be out done, a Death Guard Kill Team can bring the hurt with those 3 point Pox Walkers. Plague Marines are strong, durable, and capable of taking on almost any threat using their specialist weaponry. Kill Team ITC Calendar of Events; Warhammer Underwolrds ITC Calendar of Events; 40K ITC 2020 Rankings; 40k ITC Hobby Track 2020 Rankings; AoS ITC 2020 Rankings; AoS ITC 2020 Hobby Track Rankings; Kill Team 2020 ITC Rankings; Shadespire 2020 ITC Rankings; ITC Terrain Series; 2019 ITC Results. This model is armed with a plague knife, injector pistol, hyper blight grenades and krak grenades. Not bad. Built using WordPress. This is an interesting choice that could be worth considering despite the penalty to hit – re-rolling 1s to wound very nearly makes up for it, and the consistent 3 damage if it gets through is great. On the other hand, your models are tough to kill and you’re not a CP-hungry list, so using this isn’t as punishing as it might be in another faction. This model is armed with a plague sprayer, blight grenades and krak grenades. If you’ve got any questions or comments, or want to share your Death Guard Kill Team with us to feature on the site, drop us a line in the comments below or shoot us an email at firstname.lastname@example.org. If you’ve got CP to burn, you might as well. 356. At first glance, Death Guard seem to be a team that relies on out-killing their opponents to win, but the ability to take Poxwalkers makes you a credible threat for board control, especially against low-model-count lists like Marines. is a good one for your Plague Marine Fighters to chase after – they’re going to be advancing across the table for the first turn or two, and are fairly deadly once they close. If you’ve got 3 points and an open slot in your list, fill it with one of these. On a Combat or Zealot specialist, it averages 6 hit rolls and can spike as high as 9. – Every model in the faction has this ability, which allows them to ignore unsaved wounds on a D6 roll of 5+. On a 1, that model is found unworthy and suffers D3, Use this Tactic at the start of the battle round, when you control exactly three, Use this Tactic when a model from your kill team suffers a, Use this Tactic at the start of the battle round, if your kill team includes a. bird's eye view of the carnage. You can bring two Gunners, two Fighters, and a Plague Champion, who can each be equipped to deal with most any threat. Lean on your units’ refusal to die and use tactics when they’re relevant. Keep your Poxwalkers protected and you’ll score this regularly. An expensive 50/50 chance of taking a wound that requires you to commit your Leader. This model is armed with a combi-bolter and either a balesword or a bubotic axe. 40k Condit Death Guard featured Kill Team Tactics thechirurgeon, © 2020 Goonhammer. The Death Guard are known for their brutal grinding assaults, wearing their foes down with wave after wave of indomitable Plague Marines and lurching poxwalkers â but theyâre no strangers to skirmish warfare either. Warhammer 40K Kill Team - Killzone: Death World Forest Product information Product Dimensions 1.5 x 9 x 6 inches Item Weight 3.47 pounds ASIN B07GSPVTP2 Item model number SG_B07GSPVTP2_US Customer Reviews: 4.7 out of 5 stars 9 ratings. Adding a few to your list on missions where you need to control objectives or areas of the map (or doors) can make your Kill Team deceptively strong at scoring those objectives. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. As the de facto âbad guyâ half of the 8th edition starter kits and a major fixture in the Conquest releases, Death Guâ¦ Death Guard kill teams poison worlds from within, acting as initial vectors of contagion that can engulf entire planets in raging plagues. At a starting cost of 114 points, this guy is expensive, but scary. Nurgle is the Chaos God of plague and pestilence. You’re going to have one of the best shooting models on the table. As ever, play to your strengths when choosing Arena Objectives. Which you take is matchup dependent, and you’ll typically bring one Terminator at most anyway. If you’re playing a Commanders game, these guys get even better – commanders within 3” of a Deathshroud gain an extra attack and can offload any hits against them onto their bodyguard on a 2+. This model is armed with a bolt pistol, balesword, blight grenades and krak grenades. – Deep strike a Terminator that you set up in reserve. Here is the list in the ITC format (which I didnât get an email saying there was an issue with it â so win for me). Start or expand your collection. This model is armed with a manreaper and plaguespurt gauntlet. Archived [Rate My List] Competitive Death Guard List. You’ll want to decide on your specialists and weapon choices for your Plague Marines based on the matchup. However, you’re likely to have to commit him anyway, so having this in your back pocket is useful. It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. He can take the same manreaper as the Deathshrouds, or swap it for free for a plaguereaper, which trades a point of strength for a flat 3 damage. Name Class Pattern Era Notes Source(s) Argonaut: Fell victim to the Gellerpox virus and joined the Plague Fleet. He’s also one of only two options you have for a Strategist specialist, and by far the cheaper of the two. They may only move 4”, but with no ranged weapons, you can advance them to move at something approximating a reasonable speed. – Give up your first round of CP to add +1 to hit and wound rolls for a chosen model for the rest of the game on a 2+. If you wanted to make some changes, you could swap one or both of the Blight Launchers for Plasma if you want to play a little riskier, and could change one or two of the Poxwalkers out for Terminators, especially if you want to take advantage of their ability to deep strike or have them hold down a hallway on an Arena board. MORE PHOTOS HERE! – Use at the end of the movement phase to make a model untargetable in the shooting phase unless it’s the closest target visible to the shooting model. The new Terminator choices with Elites are some of the hardest units to shift in the entire game, and back that up with some absolutely terrifying weapon choices. You can unsubscribe at any time. The plaguesword is effective against targets with Toughness 3 and lower, especially those models that don’t have great saves, and also saves you a couple points into the bargain. This weapon automatically hits its target. If you want to give your opponents a glimpse of the slow, inexorable march of death as it comes to claim all they hold dear, the Death Guard may be for you. On average, it takes about 2 attacks to force an injury roll against T3, and 3-5 attacks to force an injury roll against T4 (depending on Sv). Their greâ¦ Genestealer Cults. report. Each Death Guard Commander has an Aura Tactic they can use. It’s hard to recommend taking these due to the huge points cost, but if you do, it’s a serious threat – assuming it can make it across the board. If they do so, increase the Strength and Damage of the weapon by 1 this turn. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Army Showcase: TheChirurgeon’s Death Guard, Dark Angels at the Bartlesville Iron Halo ITC Major, Day 1: A Gunum Tournament Report, incredibly official Goonhammer store on RebBubble. • A Plague Marine Fighter may replace their boltgun with one of the following: - a bubotic axe, great plague cleaver or flail of corruption. is a good choice into T3 lists – you’re going to be absolutely loaded with S6 and better weapons, so it’s not unreasonable to expect you’ll have a few rounds where you pick up multiple kills. So my LGS is running a league soon and I want to play some kill team, Bough a box of death guard and poxwalkers to build up and paint up (a bit disappointed in the lack of posability(?) 1/3. The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. 0. Poxwalkers are none of those, but they’re only 3 points, so who cares? partial deployment of the Harliquins, other half where either in the other building in the background or already on my back. but havent played much since 3rd edition only until now with 40k Kill Team and of course the first faction is my Death Guard. When attacking with this weapon, choose one of the profiles below. The following is a list of known spacecraft belonging to the Death Guard. You’ll find that your models will survive attacks that you might otherwise expect to remove them from the game. It’s an Assault weapon, so you can fire it after advancing, letting you bring it into play more reliably. • This model may replace its combi-bolter with a combi-flamer, combi-melta or combi-plasma. – After you take a model out of action with a Poxwalker, add another Poxwalker to the board within 1” on a 4+. Build based on your opponent’s list, and default to the axe if you’re not sure. You will only bring one of these in your list, but they’re scary. This model is armed with a plague knife, boltgun, blight grenades and krak grenades. The highlight here is the. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. The Tabletop Titans team brings us a 9th ed 40k video bat rep featuring Custodes vs. Death Guard!. Player: Thomas P. Reidy III â Goatboy. However, they’re even more expensive than other Terminators, starting at 40 points and going up to 41 for Gunners, Fighters, or Champions. This will also trigger if you pick up a kill at range with one of your auto-hitting weapons, letting you pick up points even on Arena’s more tightly packed boards. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. 20% OFF Death Guard - Warhammer 40k Kill Team - Games Workshop. They also have the. • A Plague Marine Gunner may replace their boltgun with a plague spewer, plague belcher, blight launcher, meltagun or plasma gun. Each Terminator can also take a combi-plasma or combi-melta instead of its combi-bolter. • A Plague Champion may replace their boltgun with a bolt pistol, plasma pistol or plasma gun. Between Disgustingly Resilient and the injury roll, there’s a decent choice a model that fails this roll will still survive, but in either case giving up command re-roll and other tricks for an entire battle round is risky. The downside is that you can’t advance and fire this one. Death Guard don’t get great tactics choices, and the useful ones they have are situational. Infuriatingly tough to kill, these jerks add a 2+/4++ and a second wound to the already excellent Plague Marine statline. They also have the Aura of Rust rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. [Rate My List] Competitive Death Guard List. Freed from Codex: Chaos Space Marines, the Nurgle boys got a full book with tons of characters, new vehicles, and an absolutely sick new Primarch. Latest US news, world news, sports, business, opinion, analysis and reviews from the Guardian, the world's leading liberal voice The short range on his wargear means he’s going to want to get in close, so if you’re going to take him, have him escort your Fighters with melee weapons to give them some extra staying power while they move across the board. rule, which gives all their melee weapons an additional -1 AP on a roll of 6 to wound and can add some additional offensive punch. And sometimes, you want to show him that in a way that is as disgusting as humanly possible – maybe even a little more. – Outside of Poxwalkers, Death Guard are expensive. Unfortunately. Expect every model in your opponent’s kill team to shoot at him from turn 1, but with 6 wounds and the same 2+/4++/5+++ as other Death Guard Terminators, he has a decent chance of making it across the board, and once he gets there, he’ll do work. With the launch of Warhammer 40,000 8th editionâs Dark Imperium boxed set, it was clear that Mortarionâs boys were finally getting some love with a Codex and units all their own. Pick a model from your kill team and roll a D6. Skip it unless you have 3 points and literally nothing else to do with them – a single point of Ld penalty usually won’t matter until late in the game, and in the interim you’ll probably get more out of a weapon upgrade or even another Poxwalker. save. You will only bring one of these in your list, but they’re scary. The meltagun sounds good in theory but is slightly harder to use for Death Guard due to your 5” Movement characteristic making it that much harder to get within 12” (or 6″ to avoid the distance penalty). – Death Guard don’t have quite as many options as loyalist Adeptus Astartes lists, but the ones they do have are pretty good. This weapon can be supercharged by the bearer before firing. â A fantastic death guard kill team, two plague flails, one blight launcher, plasma gunner, plague spewer and great plague cleaver. You’re likely to have a low model-count list, so plan accordingly. Each other friendly model that is shaken or is, Each other friendly model (other than shaken models) within 2" of the model. The Death Guard are known for their brutal grinding assaults, wearing their foes down with wave after wave of indomitable Plague Marines and lurching poxwalkers â but theyâre no strangers to skirmish warfare either. You can re-roll. With a simple entry, The Plasma Guard Team kinda breaks the game, making everyone not stocking up on the plasma guns feel like theyâre not taking The Right Choice, and wastes the opportunity to use the conceptually cool and much more fitting for KT action Veterans.
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